Knowledge Maintenance, Gamification and Crowdsourcing
My latest interests are on the intersection of knowledge maintenance, gamification and crowdsourcing. In particular, I am interested in applying gamification and crowdsourcing techniques to knowledge base maintenance. Large knowledge bases contain a lot of generic as well as domain-specific information (roughly TBox) and often also large collections of facts (roughly ABox). While the first part tends to be rather theoretical and compact, the second tends to be quite simple and rather voluminous. Maintaining the first part is often a task of group of experts, while the second part might be maintained by lots of individual contributors (the crowd), with individual tasks being distributed inside games, specially designed or adapted for this purpose.
There are some rather interesting problems in this domain, and some of them are of both academic and commercial interest, such as expertise formalization and following matching of the expertise of a person with available tasks or vice versa.